Unfortunately, we found out that day that Darrin had to cancel and would not be attending. That left the stage to Dane as Jacob would not be arriving until the next day. Dane managed to put up an impressive 33,341,475 points over the course of 8 hours. Dane had stopped for a break, but miscalculated time and the amount of extra men he had earned. By the time he noticed he was down to his last few men, he quickly went back to playing but never recovered.
Jacob Golson arrived with his father Steve (the co-creator of Ms. Pac-Man) late Friday night and started play on Saturday. After two practice rounds of approx.. 4 million points, Jacob played his best game ever and achieved his first-ever score rollover with 11,838,325 points.
Jacob and Dane continually pushed each other, but they were not able to push past the scores listed above. Later during the event, they cranked the game difficulty up to 10 and worked to show off the best of their skills. At one point, they were even playing cooperatively with one player controlling movement and the other controlling the firing. Despite how difficult this sounds, they were able to put up some impressive numbers. We were so encouraged by this that we are now discussing some potential rules for doing cooperative play at a future event.
Despite some minor hiccups with broken game hardware, lighting and background noise, all involved consider the Robotron Bash to be a success and we will probably do it again next year.
We had a surprise on the stage on Saturday night. Famed Donkey Kong player Hank Chien agreed to come up on the ACAM stage for a while and play with people in the crowd. That was a lot of fun.
Youmee Im, Hank Chien, ACAM VP Mike Stulir & David Hernly on the ACAM stage.
Aside from all of the gaming at MAGFest, concerts are a big part of the festival. Unfortunately, the only concert we were able to catch was our friend Tim White of D&D Sluggers.
We also attended the RetrowareTV panel put on by our friends John Delia and Joey DeSena.
The aftermath of MAGFest. See you next year!!
What Is MAGFest?
Short for "Music And Gaming Festival," MAGFest is a four day long party dedicated to the appreciation of video game music, gaming of all types, and the gaming community. The festival runs 24 hours a day, and offers consoles, arcades, tabletop, LAN, live video game cover bands, chiptunes, vendors, guest speakers, and much much more.
It's not a convention, it's a festival!
What makes MAGFest unique is that it's a non-profit event run by fans for fans. There are no corporate sponsors, no over-crowded showfloors, and no top-secret-behind-closed-doors showings. MAGFest is built from the ground up to be a party-like atmosphere with focus on community and fan creations, which creates an environment that no other expo or convention can ever recreate.
How did MAGFest start?
MAGFest started in 2002, originally under the name "Mid-Atlantic Gaming Festival." Its volunteer force has worked tirelessly for over a decade to help it grow and mature to the point it is at today. It has exploded in size from its original 300 attendees, to 9000 in 2013. 12,000 or more attendees are expected for MAGFest 12 in January 2014.
Who runs MAGFest?
MAGFest is run by MAGFest, Inc., a non-profit organization dedicated to furthering the appreciation of games and video game music. MAGFest Inc.'s main method of achieving this goal is to create events which provide a means for people to enjoy games, as well as musical concerts. We hold several different events throughout the year, including Bit Gen Gamer Fest, MAGStock, and our touring concert series Game Over.
SPECIAL THANKS:
DANE TULLOCK:
Your passion is what led to this event, and we are all very pleased with how it came together.
JACOB & STEVE GOLSON:
Jacob put on an impressive display and he should be very proud of his forst score rollover. It is wonderful to see younger players embracing the games of yesterday. Steve, as always, it was a pleasure to spend time with you. Thank you for bringing Jacob to MAGFest to participate in the Robotron Bash.
ETHAN O’TOOLE, “BUFFETT” & THE ENTIRE ARCADE DEPT. AT MAGFEST:
Thank you guys for making sure we had games to play and helping us when we had issues.
NICK MARINELLI:
Thank you for your support to bring some top caliber players to MAGFest for a unique scoring challenge. We are very happy to have you as a friend and partner.
GARY VINCENT:
Our fearless leader at ACAM. Thanks for your work behind the scenes to make this event happen.
DAVID HERNLY:
When scorekeeping in arcade gaming was circling the bowl, David developed the proper scoring system that the gaming community had deserved for many years. David, thank you for making sure that live event scoring is done right. ACAM is fortunate to have you as a partner in what we do.